Ray Actors, Vision Tokens, and the GIL: Engineering an SFT Data Pipeline That Keeps GPUs Busy
Official Schedule Context
- Date/time: 2026-06-30 · 3:45pm-4:05pm
- Track/room: track TBD · Expo Stage 4 SE
- Speaker(s): Tarun Sunkaraneni
- Session type/status: session · confirmed
Official Description
Perception agents only learn as fast as we can feed them. Multimodal SFT is deceptively expensive on
the data side, and at million-sample scale, naive pipelines leave a fleet of GPUs waiting on Python
and data preprocessing.This talk walks through the SFT data pipeline we built to train vision-
language models for perception agents. We rebuilt the data path so that image fetching, vision
preprocessing, tokenization, and loss-mask generation all happen off the trainer's critical path,
and only the artifacts the trainer actually consumes ever cross the boundary into the training loop.
We pair this with a blended multi-dataset sampler designed for resumable streaming over very large
mixes, and an I/O layer tuned for the realities of fetching multimodal data from object storage.The
result: on large-scale VLM SFT runs, the trainer went from spending most of each step blocked on
data to spending most of it training, a major improvement in useful GPU time. We'll share the
architecture at a conceptual level, the gotchas at million-datapoint scale, and a mental model
engineers can take home for the data side of any perception-agent stack.
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