Build the Right Thing: Product Engineering for Software Developers — Part 2
Official Schedule Context
- Date/time: 2026-06-29 · 1:15pm-2:15pm
- Track/room: Workshops Day 1 · Track 4
- Speaker(s): Kent C. Dodds
- Session type/status: sponsor · confirmed
Official Description
There is nothing quite as demoralizing as finishing a feature and realizing you built the wrong
thing. The code is clean. The tests pass. The ticket is closed. And none of it matters. This is
happening more often, not less. AI makes it faster and cheaper to implement, which means teams can
now waste entire sprints on the wrong idea at unprecedented speed. The bottleneck is no longer "can
we build it?" It is "should we build it?" and "are we sure we understand the problem?" This session
is a condensed introduction to product engineering for builders: the skills that sit upstream and
downstream of implementation. We will not try to cover everything a full-day workshop would.
Instead, we will focus on the highest-leverage ideas you can apply on Monday. ### What we'll cover
1. Validate before you build Most wrong builds start with an idea that was never tested. You will
learn to separate real user pain from solution-shaped requests, and practice discovery questions
that surface past behavior instead of hypothetical enthusiasm. 2. Prioritize what deserves to exist
Not every good idea should be built now. Especially in the AI era, "we could build this" is not a
reason to build it. We will work through a practical prioritization lens, including the Kano model,
to help you distinguish fundamentals from delighters from distractions before your team commits. 3.
Own the feature, not just the PR Product engineering does not end at merge. You will leave with a
clearer picture of end-to-end feature ownership: staying close to users, setting up simple feedback
loops, and improving what you shipped instead of moving on to the next ticket. ### Format This is a
2–3 hour session with Kent C. Dodds. Expect focused teaching, real-world examples, and short
interactive exercises and discussion. This is not a full simulation lab or a ticket-closing coding
workshop. It is judgment practice for engineers who already know how to ship. ### Who this is for
Software engineers (and technical builders generally) who: - Have shipped something polished that
nobody wanted - Feel pressure to move fast with AI and want a better filter for what deserves to
exist - Want stronger product instincts without becoming a PM - Care about owning outcomes, not just
closing tasks Some software engineering experience is assumed. No particular stack is required. PMs
and designers often find this valuable too. ### What you'll leave with - Discovery questions for
ambiguous work - A prioritization lens you can use before committing to a build - A clearer model
for feature ownership and post-ship feedback loops - Language for stakeholder conversations when
requirements are unclear
Related YouTube Video
Letting AI Interface with your App with MCP — Kent C Dodds (speaker-match related prior/adjacent AI Engineer video; captions: English auto-captions).
Transcript Status
Related video transcript availability: English auto-captions. Treat this as supporting context, not a recording of this exact scheduled session unless later confirmed. Not fetched yet.
People
Notes
- Pending transcript synthesis when an official recording or confirmed matching video is available.
Supporting Slides
- youtube EyZiAp0pelw slides — extracted from the related public AI Engineer video.
Slide Evidence
- Slide-only cropped deck: youtube EyZiAp0pelw dense slides (1 viable slide images).
- Related slide/OCR pages:
- youtube EyZiAp0pelw dense slides
- youtube EyZiAp0pelw reconstructed slides
- youtube EyZiAp0pelw slides
- Slide-derived terms:
write,location,wake,yourbrainneedsthis,cess,etece,dovnldaoga/sec,veptrace,translation,archivi,bestclips,itgoing,kent,please,ajournalentry,forme,kentcdodds.com,aboutmy